Tier List

Regrowth Incremental Upgrade Priority Guide

Spend order by phase—Energy first, then machines, crystals, prestige.

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Upgrade Priority

Regrowth Incremental throws 650+ upgrades at you across six chapters and 75+ currencies. The fastest accounts are not the ones that buy everything; they are the ones that buy the next bottleneck remover and leave the rest alone. This page is a phase-based spend order for early and mid BETA. Pair it with the letter grades on the Tier List Hub and the gating notes on Currencies.

Before you theorycraft, finish the basics on Getting Started, claim codes, and lock free multipliers on Group Boosts. A 1.25x Energy group bonus plus like/favorite boosts compounds every later purchase.

Core rule: one bottleneck at a time

Ask three questions before every buy:

  1. What resource is empty when I want to progress?
  2. Which upgrade fills that resource the fastest per cost?
  3. Does this unlock a new system (machine, crystal grid, prestige, research), or only a small percentage?

Unlocks that open systems usually beat tiny percentages. Percentages shine after the system can run while you are AFK or fighting elsewhere.

Phase 0 — First session setup

Goals: start Energy generation from the singularity rock, hit First Level, and stabilize click-to-idle flow.

Priority order:

  1. Free boosts — Join Grind To Ascend for 1.25x Energy; like and favorite the game.
  2. Codes — Redeem active community codes for Eternal Shards at the Rewards box.
  3. Energy generation — Anything that raises Energy per second or click power while the rock is your only engine.
  4. Cheap automation stubs — Early machine or auto-buy helpers that stop dead time.
  5. Ignore — Prestige cosmetics, dungeon stats, and late currencies you cannot earn yet.

If you stall before the Crystal Generator badge, you almost always underfunded Energy or machine throughput. Re-read Energy and Machines.

Phase 1 — Machines online

Goals: unlock and level the machines that convert Energy into sustained output, then stop babysitting every tick.

Priority order:

  1. Machine unlock buttons that open new production lines.
  2. Throughput / speed upgrades on the machines you actually own.
  3. Energy multipliers that feed those machines.
  4. Quality-of-life auto-buy for the cheapest repeating upgrades.
  5. Light research nodes that gate the next machine or map button.

Avoid spreading levels evenly across every machine card. Cap or soft-cap the machine that produces your scarce input, then move on. Even distribution looks tidy and wastes hours.

Phase 2 — Crystals and merge grid

Goals: unlock the Crystal Generator path, learn merge rules, and push merge speed hard enough that the grid is not a second full-time job.

Priority order:

  1. Unlock Crystal Generator and related badges.
  2. Merge speed, magnet, and grid capacity upgrades.
  3. Crystal / jewel / shard lines that multiply Energy or open jewel sinks.
  4. Only then dump into niche jewel cosmetics or rare gem side trees.

Crystal loops often become the new S-tier once unlocked. If merges clog, buy speed and cleanup before another Energy percentage. Full walkthrough: Crystals Merge.

Phase 3 — First prestige and research

Goals: complete a prestige when the ROI is obvious, then spend prestige currency into permanent multipliers and research unlocks.

Priority order:

  1. Prestige when the next reset multiplies Energy enough to reclaim lost time quickly.
  2. Permanent Energy / machine multipliers from prestige shops.
  3. Research that unlocks chapters, maps, or currency converters.
  4. Side prestige lines that only polish combat or cosmetics.

Do not prestige every time the button lights up. Wait for a clear breakpoint: new research tier, new machine tier, or a multiplier that halves your reclaim time. Details: Prestige and Research.

Phase 4 — Mining, trees, life, and dungeons

Goals: automate ore, sap, logs, roots, fossils / life shards, and dungeon loops so they feed research instead of eating your attention.

Priority order:

  1. Automation for mining and tree chopping (including sap / log / root upgrades that raise yield).
  2. Fossil / life shard lines that gate terraform or life research.
  3. Dungeon strength and soul upgrades when combat currencies buy otherwise locked nodes.
  4. Quartz / rune routes when they become required converters.

Keep these in check with Mining, Trees, and Dungeons. If Energy is still starving, retreat to Phase 1–2 buys even if a dungeon upgrade is on sale.

Phase 5 — Mid BETA efficiency pass

Once multiple currencies flow, run an efficiency pass every session:

  • Dump temporary currencies into the upgrade that unlocks the next chapter wall.
  • Keep one Eternal Shard reserve for emergency unlocks advertised after events.
  • Revisit the Tier List Hub if a patch moved merge rules or prestige math.
  • Tick items off the Progress Checklist so you do not forget free boosts after a wipe or alt.

Anti-patterns that waste hours

  • Even spreading — Buying one level of everything feels productive and stalls chapter gates.
  • Combat early — Training strength before machines and crystals exist slows Energy forever.
  • Shard panic — Spending Eternal Shards on tiny percentages instead of unlock walls.
  • Ignoring free multipliers — Skipping the group and like/favorite tax every prestige.
  • Blind prestige — Resetting without a reclaim plan or research target.

Sample first-hour buy script

  1. Claim codes and join the group.
  2. Max affordable Energy generation on the singularity rock.
  3. Unlock the first machine line; feed it before opening a second line.
  4. Buy the cheapest auto helpers that keep Energy flowing while you explore UI.
  5. Push toward Crystal Generator; stop dumping into tree cosmetics until crystals exist.
  6. Bookmark this page and the Guides Hub for the next session.

How this page stays useful in BETA

Grind To Ascend can retune costs without publishing a numbered patch title. When something feels broken:

  1. Check the Roblox game page and Updates Hub.
  2. Skim BETA Changelog framing.
  3. Ask whether your bottleneck currency changed; if yes, re-order Phase 2–4.
  4. Compare notes on the Players Hub without copying endgame dumps blindly.

Upgrade priority is a habit, not a spreadsheet. Buy the unlock that opens the next system, feed that system until it runs alone, then move. That loop scales from the first Energy tick through late chapter walls better than any static shopping list.

FAQ

Frequently Asked Questions

Quick answers about codes, Energy, upgrades, and BETA progress.

Should I max one upgrade tree before touching another?

No. Soft-cap the tree that feeds your current bottleneck, unlock the next system, then return. Hard-capping everything early is usually slower.

When should I take my first prestige?

When the permanent multiplier or research unlock clearly shortens reclaim time. If you cannot explain the ROI in one sentence, wait and keep building Energy and machines.

Are Eternal Shards part of the normal upgrade order?

Treat them as premium. Prefer shard spends that unlock systems or huge Energy multipliers over routine level bumps you can farm.

What if mining upgrades look cheaper than Energy upgrades?

Cheap does not mean correct. If Energy still gates machines and crystals, mining can wait unless a chapter hard-requires ore.

Does this order change after Free Release event messaging?

Events can add rewards, but the bottleneck habit stays. Re-check Updates after big Roblox page changes, then re-apply Phase 1–4 logic.